AI Insights · Timothy · October 2022
Top 5 Tennis Games Performance in Egypt Q3 2022
In Q3 2022, Tennis Clash led the rankings among tennis games in Egypt, with notable download and active user metrics. Other games like Tennis Manager Mobile and Ultimate Tennis also showed interesting trends.
In the third quarter of 2022, the top five tennis games on a unified platform in Egypt demonstrated varying levels of performance in terms of downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these trends.
Tennis Clash:Sports Stars Game saw a strong performance throughout the quarter. Weekly downloads peaked at around 39K in mid-July, before stabilizing to approximately 29K by the end of September. Revenue for this game fluctuated, reaching a high of around $3.4K in late August. Active users started at about 302K in late June, dipping to a low of 207K in early September, but recovered to nearly 294K by the end of the quarter.
Tennis Manager Mobile exhibited more modest figures. Downloads were relatively low, with a peak of 76 in early July. Revenue similarly showed small increments, peaking at $170 in early August. Active users consistently hovered around the low hundreds, ending the quarter at 107.
Ultimate Tennis had moderate activity. Weekly downloads varied, peaking at 788 in mid-July and settling around 445 by the end of September. Revenue reached its highest point at $67 in early July, while active users saw a gradual decline from 1.5K to approximately 1.3K over the quarter.
Tennis Arena experienced significant fluctuations. Downloads spiked at over 9K in early August, then dropped to around 1K by the end of the quarter. Revenue was minimal, with the highest weekly earnings being $72 in mid-September. Active users showed a peak of 10.8K in early August, declining to just over 3K by the end of September.
Lastly, Virtua Tennis Challenge had a steady but low performance. Downloads remained below 350 throughout the quarter, with the highest being 349 in early July. Revenue peaked at $33 in late July. Active users started at 532 and gradually decreased to 346 by the end of September.
For more detailed insights and data on mobile game performance, visit Sensor Tower.